Dodgeball at the Dome Spring Kickball
Bring back some memories and make some awesome new ones with adult dodgeball at The Dome! Bring your friends and share the fun! Teams have 6 players with up to 4 substitutes.
"If you can dodge a wrench, you can dodge a ball!!"
-Dodgeball

COST

$10/free for members

AGES

Adult

DATES

April 27, May 4th, May 11th

TIME

7:00 to 9:00 pm.

No prior sign up required, just show up!

Dodgeball Guidelines


Teams

  • Open teams may consist of either gender. Any ratio of men and women may participate, including all male and all female teams.
  • Teams consist of six players with up to four substitutes. Substitutions must be made prior to the start of the game. No substitutions can be made during a game, except in cases of injury.

Retrievers

  • Retrievers are individuals designated to retrieve balls that go out of play. Teams are responsible for providing retrievers. Retrievers are only allowed to field balls from their side of the court.
  • The game is played until all opponents on one side have been eliminated. The first team to eliminate all its opponents is declared the winner. Play begins with all players positioned behind their team's endline.

The Rush

  • The Rush occurs at the beginning of each game or reset.
  • Upon the official's signal, both teams rush to center court and attempt to retrieve as many balls as possible.
  • A team may rush with as many or as few players as it wants, but at least one person from each team has to Rush.
  • There is no limit to how many balls an individual player may retrieve.
  • Players may not slide or dive head first into the neutral zone or they will be called out.
  • Crossing over the neutral zone will result in an "out."
  • Players may not physically grab and pull another player across the neutral zone or prevent them from returning to their side of the court.

Putting a Ball in Play

  • The player and the ball must go completely behind the attack line. During the Rush, any ball retrieved from the neutral zone must be returned behind the attack line before it may be thrown at an opponent. A ball that hasn't crossed the attack line is considered a dead ball, any hits or catches are voided plays.
  • There are several ways to put a ball into play following a Rush.
  • A player carries the ball across the attack line.
  • A player passes the ball a teammate who is behind or carries it across the attack line.

Outs

  • player shall be deemed "out" when a live ball hits any part of the player's body, clothing, or uniform.
  • If a player is hit by a live ball rebounding off another player or ball lying on the court.
  • A defending player catches a live ball they have thrown
  • Players shall return from the Queue in the order they were put "out" (i.e. first "out," first "in").

Blocking

  • Players can defend themselves by blocking the ball in flight with another ball but must retain control over the ball they are blocking with. A player dropping or losing possession of the blocking ball is deemed "out."
  • Any blocked ball rebounding off another ball is considered live. Any player hit by the rebounding ball is deemed “out."

Out of Bounds Rule

  • If any part of the player's body touches the endlines or far neutral zone line, the player shall be deemed "out".
  • Momentum may carry a player out of bounds while making a catch. Providing control of the ball was established prior going out of bounds.

Sacrifice Fly

  • An airborne attack, where an attacking player may legally cross the neutral zone to hit an opponent but the ball must leave the attacker's hand before any part of the attacker's body touches the opponent's territory. If successful, the player hit is out and Attacking player remains in.

Headshots

  • A headshot occurs when a player is hit directly in the head by a high thrown ball.
  • Any thrower committing a headshot will be deemed "out."